Avar 'Jack' Stonar

Bard, freelancer, handyman

Description:

Street urchin, human, lawful evil
Rogue 1/Bard 1

Str: 14 Int: 12
Dex: 16 Wis: 16
Con: 14 Cha: 18

Saving throws: Dexterity, Intelligence

Armor: light, Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords

Skills: sleight of hand, stealth, deception, perception(doubled), persuasion, acrobatics, nature, survival

Tools: disguise kit, thieves’ tools(doubled), poisoner’s kit, whistlecane(instrument)

Languages: Common, Halfling

Feat: Actor

spells:
cantrips: light, minor illusion
Lvl 1(3/day): cure wounds, speak with animals(ritual), disguise self, comprehend languages(ritual)

A small knife, a map of the city, Hermes, a set of common clothes, and a belt pouch
containing 10gp, longsword, pan flute, Leather armor and a dagger, a backpack, a bedroll, 2 costumes, 5 candles, 5 days of rations, a waterskin, and a disguise kit

Note: When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.

Bardic Inspiration(4/day): use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails.

Sneak attack: Once per turn, you can deal an extra 1d6 damage to one creature you hit with
an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.

Thieves’ Cant: During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. lt takes four times longer to convey such a message than it does to speak the same idea plainly. In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.

Bio:

Jack of all trades, master of the rest

Growing up as an underprivileged stray may stunt the growth of some, but not Avar. He responds to ‘Jack’ more favorably, earning that name through the countless talents he’s picked up on the streets. Smooth-talk, fast-talk, intimidation, impersonation, and everything in between, no expertise is below practice. Professions include cutpurse, sneak thief, and general miscreant. Back-alley doctor if you’ve got the need, but wet-work requires more than just coin.

It takes a village to raise a child, moreso if the child is without parents. His mother, gone to the wind, his father murdered over less than what Jack can now make in a day, there was noone but the merchants, the apostles, the charlatans, and the fellow destitute to raise him. With nothing but his wits, and a small spark of magick, and his pet mouse Hermes, he tries to eek out a bit more than mere existence.

But let’s talk more about how he’s gotten to where he is, who he is, and what he’s gone though. With no guardians, he joined a small pack of fellow urchins on the streets. The memories of his youth is filled with days of drawing straws, seeing who would be distracting the marks today, while the others in the crew, Elliot, Hugo, Trystan, Marie, and Tanya, would pick-pocket the dimwits. After a few months though, the guards got wise to this ploy. Jack’s not sure what happened to most of crew, but he’s pretty sure the guards sold them into the slave trade. Jack and the ones who didn’t get caught that day disbanded the crew, afraid that the guards would take notice of any continuing activity.

Picking marks is almost impossible by yourself, so Jack started his freelance work at that point. The jobs he worked only served to keep his stomache half-full and his body half freezing during the nights (thanks to some of the better acolytes), but that wasn’t why he worked. It was to learn about his next mark. Carpenter, cook, mason, you name it. In a city there are tradesmen, and those trademen need assistants. Whether it was the business itself or the owner, after a few hard-worked jobs, Jack would be back a week or so later to gather the rest of his payment.

While we was working with a low noble, caring for his horses for a few coin, it would be Jack’s closest brush with death. And of course it was another person. It was politics as usual, an assassin hired by a family member competing for the next title. A simple job for the man, but a unknown element was there. A passing miscreant hired on a whim of the noble. Unexpected, it was a simple solution. The burglars happened to kill the farmhand as well. Cornered, Jack did the only thing he knew to do. Go out fighting. Drawing his knife, a few gold coins that he found in the estate fell out off his pocket. “Ah, just like I was at his age. Kid would have done my job if I gave him a few coin…this could be a good change of pace.” At a whim, Jack was volunteered to learn the man’s trade. Where does a man bleed out fastest? How do you make it look like a accident? Where do the most poisonous plants in the forest grow, and how do you survive long enough to get there? Alone? As soon as Jack began to enjoy the lessons, it seemed that the man lost interest. One day, he was teaching the differences in killing an elf, human, and dwarf, the next day he was gone. No note, no name, no direction.

It was during his stint in the entertainer’s guild that he picked up his knack for music. His job was the usual heavy lifting. Musicians have the heaviest luggage, and are the loudest about how you’re carrying it wrong, but no, they won’t carry it themselves. But there was one musician, Radnor Davenport, who would be the closest you could call Jack’s mentor. He saw the latent magick in Jack, and like Radnor’s mentor before him, knew that music was one way to bring it out. Hiding the various components behind the sounds and show of a performance, one could cast spells in front of everyone. Well, most everyone. Not everyone is ignorant of magick, just most of them. That’s when Radnor taught Jack his most important lesson. When you are pulling a con, you wear two masks, one magical, one mundane. Because when there just happened to be a noble’s magician in the audience, and he wasn’t drunk enough, boy did the troupe scatter. But unlike his crew when he was a kid, the troupe dropped out of sight and broke their disguises, only to reveal the mundane disguise underneath, mingling with the crowd and hiding in plain sight.

It was only a few years, but they were good. Jack was only separated from the troupe when he declined to join the roving band in a new city. Whether he liked this city or not, he couldn’t decide, but Jack still felt a connection to it. That connection found itself in the form of the thieves guild. While doing some common jobs for the guild, a nonmagical, Redford, noticed Jack’s talent with a disguise kit, and shared his expertise for a price. More of a business transaction than a mentor-ship, Redford taught Jack the numerous personalities and accents of the world. And more importantly how to impersonate them. It was during this time that Jack made his one companion, Hermes. Though a little ingenuity, Jack found that actually impersonating an animal and bolstering it with his magick, he could actually speak to an animal. Granted, companionship with an animal isn’t usually more than reliably feeding it, but when you can talk to it, even a mouse can seem more human. Less needy, too.

As a parting gift from Redford (if that was his name, Jack has asked about a Redford in the theives’ guild, and apparently, no one like that exists), he referred Jack to a semi-professional crew. Still not a official member of the thieves guild, the streets are too dangerous to work alone, so here he is, talented, but without guidance, he’s turned to Raf Chiroz for direction. Someone with ambition, who can point Jack in the right direction, so maybe he can do something impressive for once in his god-forsaken life.

Avar 'Jack' Stonar

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